I did not change anything that I am aware of and get now.Specified cast
is not
valid.UnityEngine.Debug:LogError(Object)OVRGradleGeneration:PatchAndroidManifest(String)
(at
Assets/Oculus/VR/Editor/OVRGradleGeneration.cs:348)OVRGradleGeneration:OnPostG...
It only produces a static image with smearing artefactsI am using post
processing + forward rendering with bloom. But it also does not wotk
with post processing disabled.Any ideas?
I am testing on a GO.There is a million combinations to make it wrong.
What parameter is doing what?I have "reset" the values and it is no not
moving at all. I tried an acceleration of 10. That was the only time I
could get it to move, but way to fas...
in may 2019 mconte wrote:"improving iteration time natively on-device is
one of our top priorities this year (once we get the hardware out the
door!). I don't have anything i can talk about right at this moment, but
we are heavily focused on making t...
multi pass gives me only the left eye, multiview does work but without
post processing. I found some pages, where they say post processing
works only with single pass.