Hi! I want to know if passtrough will be available on PC. This will be
very useful on simulation software, to see a real control board and
touch real buttons, steering wheel and joysticks. Oculus quest 2 isn't
the best platform for simulation because...
UE4.25.3 Oculus last buildWhile testing the power of quest2 on a clean
project (just loading assets to scene in a new project) i noticed that
in ovr metric tools overlay, the gpu level keep stuck at 3 in the cases
where the fps drops far below 72. I ...
Hi! Im making an gearvr app in ue4 for some client. Now im using it in
dev mode and the way of start the app is kinda unprofessional. So, how
can i put this in the library? Obviously i dont want to sell this app in
the store.Thanks!
This would be very useful for training apps. where one controller is
tracking an object (like a crane controller) and the other hand is
touching the buttons. The new htc standalone headset has this feature. i
really need this feature on quest too.
You can use the "Set tracking origin" node and change it to eye level.
This way your pawn will not auto calculate the height of the player.
Consider that when fixing the height of the pawn, the player, if he is
very tall, could feel that the ground i...