The problem is that camera tracking only works reliably if the camera is
completely static in space. It is assumed so, but that's not always the
case, such as on motion platforms. When camera is set in motion, the
tracking tends to snap around wildly...
It's really an issue you have no idea! So I've created a facebook Rift
simulator so that you could see for yourself. OCULUS VR IS DEAD!!!11!
i'm not serious, obviously it's a jokeI mean seriously, how can you even
play a game when it's cluttered with...
With regards of shitstorm due to recent events, I've decided to hack
together a quick demo just to ridicule wild claims the trolls would
do.https://drive.google.com/file/d/0B2SiUN3fIbxYdlhTMFJCel84MnM/edit?usp=sharing
An Oculus Rift adaptation of the wolfire board game Desperate Gods. It's
compatible with non-VR version and you can play with non-VR players. The
controls list sheet is located to the left. The game menus are located
to the right. If you have trouble...
I was watching a diggers' video of going through abandoned bomb shelter,
but there's clearly were traces of hobos presense, and they were shining
their flashlight to see around. I thought better be ready for nutbar
encounter, draw a knife or somethin...
I'm pretty sure it is a bug because normally camera twitching would
result in momentary tracking twitching of same magnitude and same
direction, basically just following the camera frustum. Instead,
tracking snaps around randomly. There's also an iss...
It adds timewarp feature, that alone should be the reason for you to
switch right now. But there's more of course. And of course as well,
you'd have to switch to it anyway because DK2 won't support 0.2, it just
fails to run with it altogether, and gi...