http://store.steampowered.com/app/418260/We just released our new arcade
racing game for the Vive and Oculus CV, controller compatible. The
current build now works with the current Oculus runtime. This week it's
discounted 25% while everyone is still...
https://www.oculus.com/en-us/blog/elite ... ft-launch/It's been
announced, but it's not in my Concepts. I guess Oculus may have jumped
the gun and made an announcement before the build went live?
We have a commercial project with a corporate client that requires us to
demo off-site without internet access. Are there any options for app
loading through the client without an internet connection?
There have been several mentions of having a sample cubemap within the
description of the game storefront to give players a 360 view of the
game world before they purchase. I have looked within the submission
tool, but haven't had any luck finding de...
Now that our app details have been approved and are officially "in
review" we can no longer update details to the app description such as
online play, which we have now added to our build. Is there any way that
we can open our app details to update t...
What I'm confused by is the variable pricing structure. Some things like
'The Rose and I" are free on Steam, while Oculus is trying to charge
$4.99 for it. At least have some consistency in pricing content. Do they
think that people aren't going to l...
I think that it's a requirement of the developer to use the 'quit'
function somewhere in there program to exit out and return to home, if
they didn't put it anywhere then you're forced to manually close out of
the program.