So every tine I attempt to create the swap chains, I got the error code
ovrError_InvalidParameter == -1005 with the following message returned
by ovr_GetLastErrorInfo():BindFlags not supported for OpenGL
applications.I am using Oculus DK2 with the SD...
Hi there! I am Vladimir Romanyuk aka "SpaceEngineer", here my project
called SpaceEngine. It is a 3D space simulator with procedural Universe
generation. It features real-scale planets with 3D landscape, physically
based generation of solar systems, ...
kcoul, if you are coding a project of C++, add this to your
stdafx.h:extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement =
1; // disable NVidia Optimus __declspec(dllexport) DWORD
AmdPowerXpressRequestHighPerformance = 1; // disable ATI Hybr...
Update: I used two GPUs, promary display was connected to GTX 1060,
while Rift was connected to RX 580. Oculus home and some games works
well. Then I re-connected Rift to GTX 1060, and it stopped working
(black screen). Physical removing of the RX 58...
It seems latest update to Oculus runtime (1.29) broke things again. My
engine again fails to create texture swap with
ovr_CreateTextureSwapChainGL(), the error code now is
ovrError_ServiceError (-1006). I thought simple rebuild with the new SDK
1.29 ...
Hi everyone! I managed to install Oculus on Core 2 Duo with 4 GB of RAM!
I just downloaded the 1.3
installer:https://www.reddit.com/r/Vive/comments/4keupy/downgrading_to_oculus_13/Oculus
works, but very poorley (10-20 fps with freezes), while Vive wo...