stupidn00b
Explorer
since ‎10-18-2013
‎02-23-2021

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Is it currently possible to get the refresh rate of the connected HMD? For Gear VR versus PC, we would just detect platform, we need to be able to set our fixed timestep to match framerate separately for DK2 and eventual CV1 players.Closest thing I'v...
The documentation for the Unity 4.6 integration suggests forcing texture compression to ETC2, but also suggests forcing the graphics API to Open GLES 2.0. When we do this, Unity decompresses all ETC2 textures to RGBA32 at load, because it assumes ETC...
We're wrapping up production on our Gear VR game, and noticed that occlusion culling seems to be ignored on device. This seems to be a new issue - we thought occlusion culling had been working up until a couple weeks ago. We're on:Unity Android Pro 4...
The forums font is getting forced to Oculus Sans by the updated site's CSS. Not sure if this is intentional or not, but it's somewhat garbled by Windows font rendering. This is in Chrome:
Hi everybody! We're Turbo Button, and we're excited to share SMS Racing: a game about the thrill of texting and driving.ChallengePost page: http://vrjam.challengepost.com/submissi ... sms-racingFeaturesText and race in the suburbs or the cityLearn ho...
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