So first I kept getting into an Update loop. It would tell me i needed
to run an update, I would click the update button, and it would fail.
Over and over. So next, I attempted a repair, but it kept failing as
well. At this point, I deleted everythin...
Can someone point me to some sample code on using the touch controllers
to activate canvas elements? (pointing at canvas) Having a heck of a
time getting it to work.
Im using Touch controllers. Id like to attach a pool stick to both
hands, such that I can move hands around, but the stick will pivot and
stay connected to the controllers. Obviously i can connect it to one
hand, but how would I attach to both?
So I have haptics working, but I need a way to stop it. It seems to run
for about a second or two then quits. But essentially i only want it to
vibrate when I touch something. No longer touching, I want to be able to
stop it.
I suspect no one will ever solve this, but here's some more info:[Debug]
[6/24/2017 10:14:17 PM] Process
C:\OculusSetup-DownloadCache\visual-cpp-2015.exe exited with code 1638
(success).[Debug] [6/24/2017 10:14:17 PM] Install
'Dawn.Setup.InstallRedis...
Also, WHY does it keep downloading over and over. Please Oculus, fix
this. If youve downloaded the setup, dont make someone download the dang
thing again.
For those looking for help here, Ive pushed through and come up with a
solution. You can find my code (and a PDF reader in Unity)
below:https://github.com/xlar54/pdflibrary/tree/Oculus_Touch
disregard. what i did was place the stick outside of the hands, and
attached this script to the stick. Target is the left hand, and
controller is set to right hand in the UIusing UnityEngine;using
System.Collections;public class StickScript : MonoBeh...