I know, it's a little too early to speculate.. but I'm seeing plenty
of ideas here pertaining to positional head tracking, and aside from
display quality and latency, this seems to be one of the most important
features for people who've got access ...
Inclined to agree. After testing the Rift DK1 for a few months in real
world settings (i.e. Half Life 2 VR, DOOM 3, and plenty of other fully
realized games augmented with Rift compatible drivers), the immediate
limitations kind of fade, but the stan...