Ok, I know this has been brought up here and there, but I think
isolating and fixing the jutter issue should be a huge priority. We need
to figure out exactly what is causing it, and see how it can be worked
out for EVERYBODY on all applications. Fir...
On the DK1 I was able to check out all of the demos, all of the roller
coasters, everything. I only got a bit of motion sickness once or twice,
and it always was after using it for a long time, and under other
circumstances (long day, tired etc..)But...
So, I was playing with my new DK2 a bit, and noticed (at least in the
desk demo, so far) that things get super doubled/impossible to focus on
when they are close. I first noticed this when I went in for a closer
look at the stack of cards. I could co...
I've noticed in task manager (Windows 7 64bit) that
Oculusconfigutil.exe*32 is consistently using about 10-15% cpu. I dunno
if it should be doing that when it is just hanging out in the
background, and my rift is turned off.
Is there a list of demos/games that use .3 on up? Just something so we
can have a general idea of which dk1 demos can even be messed around
with the dk2. I have a lot of bathwater in my rift folder, and I'd hate
to throw it all out if there are a few...
Well, I think most people who have had motion sickness have probably
looked into it, and even read the wikipedia page about it so I think
knowing the exact cause doesn't necessarily help much with the actual
feeling. But one point you make is definit...
"flasht" wrote:Game crashes for me when trying to run in DirectToRift
mode... 1.3 BETA...Have you right clicked the directtorift exe and
selected "Run as Admin"? This worked for me in the new version. Also
apparently the new oculus runtime needs Wind...
"Cgpnz" wrote:As Cybereality keeps saying OVR are working on it, so such
crizzling won't help matters, so we are just venting here.This is
exactly what I don't want. I haven't made a thread to complain about it.
I'm hoping to try and find the issue a...
As you said, without the frame counter, it's difficult to prove the
issue (although sightline does actually have a frame counter)But there
just isn't any chance that those two rides are having frame problems.
They are fairly low poly unity demos. The...