What you see in the editor is from Quest Link. You'll have to icrease
the resolution scale for the vr headset inside the oculus app you use
for Quest Link.My app looked exactly the same as yours inside the editor
before I did that. But remember, the ...
Yep, just create a script and attach it to an active gameObject. This
does not affect the resolution scale inside the editor (via quest link),
it only affects the build.
I was actually quite close to implementing a feature for scrolling via
thumbstick, but ultimately decided against it, since it doesn't really
fit into my app.But in a nutshell, that's how I would do it (in
pseudocode):1. Create a script and attach it...
This HAS to get more attention...In my world space canvas, the images,
Text and everything else started to display weird edges as I moved away
from the objects. Same with other 3D objects. I tried adjusting mipmaps,
dynamic resolution, and other fanc...