Hi,I have my own game engine that uses a java passthrough library to
talk to the SDK. Whenever I use the Rift the main game window stays
black while the Rift works perfectly fine. What is the best way to send
graphics data to both the Rift and the de...
742 euros incl. shipping in the Netherlands, that's insane!I preordered
the DK1 and DK2 and spent a lot of time integrating Rift support into my
engine and improving the support of it in frameworks, and this is the
thanks? A much smaller userbase and...
"whitehexagon" wrote:LWJGL 3 now has beta Java support for the Rift via
their LibOVR. I've been working with the developers and it's now
supporting the latest Rift SDK. I have some basic code that demos it's
usage:https://github.com/WhiteHexagon/exam...
Because I'm using JRift which seems to be the most active library, and
that one didn't get updated for a few months. I'm guessing Oculus isn't
planning on releasing a supported Java library anytime soon?
Thanks for the answer!I'm currently on SDK 0.5 so that isn't an
option.The demo scene has always displayed the scene on both the OR
direct mode and the DirectX window, is it doing all the rendering twice
as it is quite a cheap scene or is there some ...
Hi Daniel,Any news on getting the wrapper up and running with the new
sdk? I got my oculus today and will look into using the wrapper in the
weekend. Mike