Hello,I'm using Unity 5.3.4f1 and I'm having an issue. I've changed the
scale of the "OVRCameraRig" to 100, 100, 100. Now, when I look around my
test scene, I'm noticing that objects are getting culled (disappearing
and reappearing) at the edge of my...
Hello everyone!I just released my first stab at a roller coaster. This
one will take you through a beach city. It is a little short, but
hopefully you all will like it. Also, I am really looking for some
feedback to improve it before I submit to Ocul...
Hello there! Thanks for taking the time to look at this topic. I'll keep
this short.---------------------Background---------------------I built
Jeep Trek 1.0 as an experiment with using Unity Store assets for the
DK1. What I've done here (since I los...
---------------------SIMPLE NOOB GRAPHS---------------------Hello again!
I've completed and slightly modified another tutorial I completed for
release. This one is based on using particles to create three
dimensional
graphs.---------------------Gamep...
I'm in the same situation, the USB extension works no problem, but the
HDMI extension doesn't seem to work (the picture flashes in an out
rapidly and is discolored). Hoping the extender works (and doesn't add
latency), waiting for it now. If that doe...
Hello, just wanted to update. Unity has now removed my bug as they've
said it is a duplicate of an existing bug
(http://issuetracker.unity3d.com/issues/openvr-culling-in-left-eye-slightly-off).
I sent them an e-mail on this as I do not really agree. ...
Hello again,I've updated to 5.3.4p6 and confirmed that I was in fact
using Utilities 1.3.2, but I still saw the issue. I've done as you said
and reported the bug. The case number is 798307. Thanks for all your
help with this so far!
Thanks for the response! Unfortunately it still seems to be doing the
same thing. The only change I made based on your advice was to multiply
the "Clipping Planes" on the "CenterEyeAnchor" by 100 (since that was
the scale I used on the "OVRCarmeraRig...
Thank for the tips! I've updated the speed slightly at the beginning, so
that should be better now. As for a YT video, I have never done one
before, and without more people interested in this I don't know if its
worth the time to do all of that?I am ...