brycelynch
Explorer
since ‎03-30-2013
‎02-02-2024

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  • 11 Posts
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I've seen a lot of post and solutions to get past pairing issues... but I can't seem to make any of them work. I have a Quest Pro that is less than a month out of warranty and after emailing back and forth with support they said If I've exhausted all...
Does Passthrough function when tone mapper is enabled? When I set r.Mobile.TonemapSubpass=1 my passthrough components don't render as expected. I'd like to be able to color correct elements with tone mapper while running passthrough without any effec...
Does anyone have any info regarding the proper settings to get livelink enabled and streaming for a compiled quest package? I'm assuming that unreal needs to be properly configured in the udp messaging settings, but I'm running into issues getting my...
When our application is paused and unpaused (over time) the audio gets out of sync using the remote to go to home screen or taking the headset off. We are working on a narrative experience authoring in UE4. It's dialog driven and relies on lipsync an...
We've loaded an alpha UE4 build through the publishing tool. We are able to successfully download and install through HOME interface. When we run our app, we are only getting playback on the computer monitor and doesn't display in HMD. Audio is routi...
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