I've managed to get direct mode working with OpenGL on Windows using the
SDK / C++. But how can you exit direct mode back to normal mono display
in the application?The application I'm working on starts up in mono
display and the user can toggle in an...
I just encountered this problem, too, setting up my CV1 on a new
laptop.Downloaded and ran the installer from the Web site.Plugged in the
cables when prompted.HMD found but sensors not found.Exited the
installer.Settings > Devices: 2 x Rift Sensor; D...
I've encountered the problem witih dlumd11.dll interfering and
preventing my DK2 from activating. My USB monitor is a Lenovo
ThinkVision using DisplayLink. Disconecting the USB monitory and
uninstalling DisplayLink made the problem go away.
GTX 970 support has been added in the alpha 4 release of this viewer:
http://ctrlaltstudio.com/blog/2014/11/02/rift-display-options-added-1-2-2-41214-alpha-4Note
also that you need to use it with the Rift in extended mode. See the
release notes for u...
"2EyeGuy" wrote:"ctrlaltdavid" wrote:- Program starts up in a normal PC
window and user can toggle in and out of HMD viewWhy do you want that?My
application is a Second Life / OpenSim virtual world viewer:
http://ctrlaltstudioviewer.codeplex.com/ It'...
My needs for DK2 SDK:- OpenGL on Windows- Direct mode- Program starts up
in a normal PC window and user can toggle in and out of HMD view-
Optional mirroring to PC window- Health & safety warning either at
program start or first time toggle into HMD ...