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Hello, I was hoping somebody could help me by testing an Oculus SDK 1.3 build of my work in progress game, Being a Bird. I haven't tested myself in the Rift since it was built with the Oculus 0.6 SDK, but it built fine in 0.8.0.0 and 1.3 SDK's. I 'm ...
Hello, I'm sure I won't be able to afford an Oculus Rift any time in the next several years, would it be possible to get an Oculus Emulator that makes the system think the rift is connected and see the output in a window for development purposes?
Hello, unfortunately I can't afford my $75 this month and Unity has no suspend account feature, so no more Unity pro for me, unless I want to lock into another year commitment. Has anyone on here had any luck using the free Unity 4 with the latest Oc...
Since SDK 0.5 I've been getting weird behavior where the sensor fusion data flips, so looking down registers as looking up and tilting my head to the left makes the player go right instead of left.head_tilt = OVRManager.display.GetHeadPose(0.0f).orie...
Hello, when I use the 0.6 SDK, I get some strange behavior. The screen is dimmed depending on where the player is looking, and I also get these arrows in the view that don't go away until I'm looking down in the first Unity scene. Does anybody know w...
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