Hello fellow devs,Hope that this is an ongoing issue, but from 2021
although am checking almost daily i haven't seen any promotion to get
approved for rift sales.Is this an issue that others are facing or is it
just me?Thank you
i've Enabled the 90hz on Device and run "adb shell setprop
debug.oculus.refreshRate 90"still cannot get past the 72hz when vr
previewing on ue4 editor. ( tried both binary 4.25.4 & 4.26.p5)Any
idea?Thank you!
am hoping an oculus stuff will see this!4.23 / 4.24 from ue4 projects
are affected! the results is a washed out rendering on all current
project build with those version on Store! Any developers having same
issue please respond!
After last oculus go updates any project build with 4.23 is rendered
washed out,i Have an 4.21 and a 4.23 games on the Store, the one with
4.23 is washed out, even from the SplashScreen section...Any soluttions?
Totally agree , but from my experience oclusion culling on es3 helps
a lot, not to mention texture samples and many more As for color
grading this was from oculus ue4 source build, but it didnt help either