Dear Devs, I'm struggling with problem since a week. I use PUN 2 and
Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below
are my issues,1. When there is no Photon Voice setup in the scene, the
Meta Avatars lipsync works perfect in...
Dear Devs, I'm struggling with problem since a week. I use PUN 2 and
Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below
are my issues,1. When there is no Photon Voice setup in the scene, the
Meta Avatars lipsync works perfect in...
I am using OvrAvatar using the latest SDK possible.Set all the options
guided in the oculus developer guide.The Lipsync is working on the
expressive avatars but not the VoIP.I can see the remote avatar's
Lipsync.Please guide me.I have done,1. Added A...
I am using OvrAvatar using the latest SDK possible.Set all the options
guided in the oculus developer guide.The Lipsync is working on the
expressive avatars but not the VoIP.I can see the remote avatar's
Lipsync.Please guide me.I have done,1. Added A...
Dear Developers, Hi, I've found a proper fix for this issue. I've
explained it in my blog that might help you. Please check this blog:
https://medium.com/@vivekrajagopal_84414/meta-avatars-2-and-photon-unity-voice-issue-lipsync-pun-voice-resolved-6a7...
Dear Developers, I've found a proper fix for this issue. I've explained
it in my blog that might help you. Please check this blog:
https://medium.com/@vivekrajagopal_84414/meta-avatars-2-and-photon-unity-voice-issue-lipsync-pun-voice-resolved-6a7c5d2...
MVRKDEV said: Yeah, I'm using the GuardianBoundarySystem scene to test
between the link cable and the actual build. It recognizes the guardian
system when I build to the Quest, but when I use the link cable and run
in the editor, it doesn't recognize...