I’m trying to spawn a Cube as spatial anchor. But after spawning it
drifts if I move physically. I’m add OVRSpatialAnchor after
instantiating like this, _cube.AddComponent(); Please
correct me if I have to check something on the build settings or som...
Dear Devs, My app has Rift and Quest support. I've created two
applications in dashboard, one for Rift and one of Quest. I've also
pasted the app IDs in the Platform and Avatars Settings file in
Unity.Added a sample build to Rift application and Ques...
Dear Devs, My app has Rift and Quest support. I've created two
applications in dashboard, one for Rift and one of Quest. I've also
pasted the app IDs in the Platform and Avatars Settings file in
Unity.Added a sample build to Rift application and Ques...
Dear Devs, I'm struggling with problem since a week. I use PUN 2 and
Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below
are my issues,1. When there is no Photon Voice setup in the scene, the
Meta Avatars lipsync works perfect in...
Dear Devs, I'm struggling with problem since a week. I use PUN 2 and
Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below
are my issues,1. When there is no Photon Voice setup in the scene, the
Meta Avatars lipsync works perfect in...
I’ve got it working. It was a minor thing. Please go ahead and create a
new XML file via Oculus -> Tools in Unity. You have to update the XML to
enable the Spatial Anchors working. Try it and let me know.