Is there a way to identify the new Quest 3s in Unity or should we wait
for a newer version of the Core package (v69?)Currently it looks like
there is no enum value for the Quest 3s.What can we expect to get as the
SystemHeadsetType when we test it on...
When using Quest + Link, OVRInput.GetControllerPositionTracked will
always return trueBut when tested on the Quest in a build it will return
the correct value.
Unity: 2018.1.9f2Oculus SDK: 12.0 / 13.0 / 14.0It looks like the last
few versions of the Oculus Unity Integration are not working on Quest
when built from Unity 2018.1 anymore.Reproducing:Create a new Unity
project in Unity 2018.1.9f2Download Oculus...
For some reason DrawMeshInstanced doesn't work for me on Quest.I tried
both Graphics.DrawMeshInstanced and CommandBuffer.DrawMeshInstanced and
they both don't work.DrawMesh does work with no
problem.DrawMeshInstanced works on PC running in the Editor...
We are also seeing this, thanks for posting the workaround. We are using
Unity 2019.3.15f1 by the way and we had to double click the scene file
in order to bypass the hub
I noticed that the OVRPlugin doesn't initialize properly and a call to
OVRPlugin.OVRP_1_1_0.ovrp_GetNativeSDKVersion() returns null.My
assumption is that it might be due to the fact that at some point the
Integration started to require the Oculus des...
Found a solution,Turns out it doesn't work when you dynamically create
the material and set it to support instancing by code. If you create the
material in advance and place it in your resources folder, everything
works. Probably a bug, but I can wor...