Hello,since the beginnings of the mobile SDK (July 2014), I worked on
360 stereo videos interactive viewer made with Unity (I'm non native
developper). To have high quality textures with the android MediaPlayer
and Oculus, I always used a trick by mo...
Hello,most of the question is in the title. I have two screens used to
display movies which work on their own. However, when I try to create
two different MediaPlayer with their own textures, materials and
renderers, I end up with an android error me...
Hello everyone,I am making a VR player in Unity for videos (not 360,
180°). I have already the calls to the Android mediaplayer working.
However, the Oculus SDK does not seem to allows tweaking of the given
texture's resolution (MediaSurface) as seen...
Hello,we are currently making some 360 stereoscopic videos for Gear VR.
They work well on Oculus 360 video & other players, so everything is
fine. However, we were asked to "embed" this video in a dedicated apk
player. In other terms, making a custom...
"TNTantoine" wrote:"hirdannen" wrote:Use the same MediaPlayer and the
same texture for all the movies. When you want to change the video, you
need to reset the MediaPlayer (as documented in android MediaPlayer),
respecify a data source and launch, as...
Use the same MediaPlayer and the same texture for all the movies. When
you want to change the video, you need to reset the MediaPlayer (as
documented in android MediaPlayer), respecify a data source and launch,
as usual.This is really helpful :
http:...