I've been using and developing on my Quest 2 since I received it in
October. Never had a problem. Today I decided to try Oculus Developer
Hub, mainly to ease installation of OVR Metrics (which, note, I have not
actually done yet).But as soon as I plu...
I want to use Oculus avatars in my game, but I need to make them fit in
better with our aesthetic (Beatron 2000 has a sort of Tron-style look).
So I want to replace the normal material with my own material and
shader.But it's not clear to me where or...
I'm trying to get started with the Avatars SDK on Oculus Go using Unity
2018.2.15. I have the latest version of the Oculus Integration plug-in
(1.34). I have filled in my app ID, and my app can successfully use
other platform services (such as VoIP)....
I just observed a crash in my game, and promptly dumped the log. The
game is written in Unity (2018.2.8), but the crash appears to be very
low-level. I'll post the full log here, but the highlights seem to
be:02-06 14:36:01.365 4012 4103 I OVRPlatfor...
I'm trying to follow the directions at:
https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity-mobile/#avatars-gsg-unity-gearvr...which
suggests that after you drag out the LocalAvatar prefab into your scene,
adjust th...
Aha! I had OpenGLES2 above OpenGLES3 in my graphics API list. :# Forcing
OpenGL3 made it work!Placement of the hands is still a little weird, and
clearly the camera isn't quite where the designer probably intended, but
these are minor issues I'm sure...
OK, this is progress, of a sort. All the heads now appear at the top of
their columns, instead of overlapping at one spot. But they are still
pink, and the hands (?) still appear at the bottom of the columns.I've
attached a fresh log. The Texture2D e...
Nothing unusual as far as I'm aware. This is a commercial Go unit from
Amazon, and it's always run fine. Avatars certainly show up properly in
Rooms and other games that support them (e.g. Mills VR).And in fact, I
have a second Go, sent to me about a...
I do have texture compression set to ASTC:And you've answered question 3
now, so that just leaves: why are the heads/bodies misplaced, and why
aren't the textures working.Thanks for your help on this!
Sure. I have avatar logging turned on, so it generates a lot of log
output. Log is attached. There are several texture-related errors that
all look like this:02-18 06:42:24.166 10682 10697 E Unity :
Texture2DArray is not supported on this platform/GP...