JoeS2018
Level 4
since ‎06-25-2018
‎03-18-2022

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I've been using and developing on my Quest 2 since I received it in October. Never had a problem. Today I decided to try Oculus Developer Hub, mainly to ease installation of OVR Metrics (which, note, I have not actually done yet).But as soon as I plu...
I want to use Oculus avatars in my game, but I need to make them fit in better with our aesthetic (Beatron 2000 has a sort of Tron-style look). So I want to replace the normal material with my own material and shader.But it's not clear to me where or...
I'm trying to get started with the Avatars SDK on Oculus Go using Unity 2018.2.15. I have the latest version of the Oculus Integration plug-in (1.34). I have filled in my app ID, and my app can successfully use other platform services (such as VoIP)....
I just observed a crash in my game, and promptly dumped the log. The game is written in Unity (2018.2.8), but the crash appears to be very low-level. I'll post the full log here, but the highlights seem to be:02-06 14:36:01.365 4012 4103 I OVRPlatfor...
I'm trying to follow the directions at: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity-mobile/#avatars-gsg-unity-gearvr...which suggests that after you drag out the LocalAvatar prefab into your scene, adjust th...
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