The OVROverlay component causes a crash on GearVR on my Galaxy S7
running Android 7 (Nougat) when built with Single-Pass Stereo Rendering
enabled. Repro steps:1. Create a new project2. Import Oculus Utilities
unitypackage3. Make a new scene4. Add OVR...
Hey guys, you should look at this post:
https://developer.oculus.com/first-access/santa-cruz/post/2265251466819472/An
Oculus rep "mfmf" has confirmed the behavior was intentionally disabled
on Quest:Followup: there will not be a way for apps to manua...
@imperativity This should be an Adreno chip. It's a Verizon S7 with
Nougat. SM-G930V.I'm sorry if I confused you with the 1 vs. 2 textures
in the texture array. My point there was, when the texture array is set
to length of 1, like in your screenshot...
I noticed in your screenshot you only had 1 texture set for your overlay
textures array. I've been using 2. When I set it to just 1, I noticed
that there was an error in the Awake() function of OVROverlay, causing
the whole script to shut down and ne...