For the last two months or so I have been making a game of sorts for my
design thesis. I hesitate to call it a game because you don’t exactly
play, its more like experiential training. The idea seems simple enough.
I want people to feel like masters....
Why is this feature still not available for Unreal Engine 5? We're
already on v71 and it's still nowhere to be seen, and there aren't any
indications when it'll become available. Any idea when it'll be
supported?
I was wondering if you have plans of fully supporting the Oculus Online
Subsystem on Unreal Engine 4 blueprints. I know you provide most of the
necessary functionality, such as Create Session and Find Sessions, but
you are still missing one of the mo...
I cannot successfully get multiplayer working with Oculus. I am using
mostly blueprint, except for setting the player's unique net ID, which
is done through the C++ mentioned above by ginopeloso. After
successfully joining the session with the Join S...
ginopeloso said: aussieburgerVR said: ginopeloso said: I was able to
join the matchmaking session by assigning the oculus id as UniqueNetId
to the PlayerController (the title's warning message has disappeared
when calling the Unreal's JoinSession fun...