When I use VR with Oculus as plugin provider and add the Azure Speech
SDK, whenever I press Play in Editor and want to start the speech
recognition, I get the error:DllNotFoundException:
Microsoft.CognitiveServices.Speech.core.dll assembly:
type: mem...
I'm trying to use the text-to-speech on WebGL. It seems the code does
have defines for WebGL so it is supposed to work, but when I build I get
the error:Oculus\Voice\Lib\Wit.ai\Scripts\Runtime\WitRequest.cs(360,13):
error CS0103: The name 'StartUnity...
Hi,I am testing how to best switch between 1st person and top down
perspectives on the fly in VR. The method I am trying out is to control
the perspective via head angle. If you are interested in this topic,
please try out http://tore-knabe.com/virtu...
I want to test whether strobing the display (disco light effect) can
help me get less nauseaus when moving in VR, as suggested in this paper:
http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20070016633.pdf. My
problem is that I cannot get the sc...
This demo experiments with binaural sound effects in VR: Some sound
effects, like the footsteps, are generated with the 3Dception Unity
plugin. Others, like the knock or the whisper, are recordings from a
real binaural setup and are played back in th...
In Unity I usually have the head in a separate layer that is not
rendered by the OVR cameras but by cameras that are used for mirrors. In
Unity 4 I also doubled the head and assigned a shadow-caster only
material to the double (and keep the shadow-ca...
Thanks, but save that money for something else, I really love this demo
so if there is anything I can contribute, I would be very happy to help
for free of course. I am myself very curious what effect an animated
character has. Julian, I'll send you ...
That is a fantastic demo, definitely a keeper.As to the eyes, I wrote up
the mechanism behind Coffee without Words here:
http://tore-knabe.com/experiments-with-head-animation If you don't want
to implement all this yourself, you can get the asset I m...