I have seen people asking about blender using oculus hands or just a
recreation of its rig for custom hands. Not much on it being done, other
than some sarcastic remarks that doesn't really help future devs. I have
recreated the rig in blender along ...
Recently I have been able to make a vr game using unity, however when I
grab a gameobject and then walk around the gameobject tends to float
around. How do I fix that?I have tried parenting to the OVRrig and the
Trackingspace, but gameobjects snap to...
For Christmas, my lovely wife got me the new Oculus Quest and I have
played it almost everyday since. Of course, it all comes down to making
our own games and I am at a stand still with a problem. When I pick up a
gun and press the index trigger to f...
If the hands are not showing up even after the app id, for me, it was
where the hands were and where they were anchored. At first I had them
set as a parent of the tracking space, which snapped the hands just
above the players forehead. I didn't see ...
Did you by chance reset the position after parenting? Also did you child
the hands to the hand anchors? For example, custom hand to be a child of
left hand anchors?? This worked for me.
Now after alot of digging into forums, docs, youtube and many other
areas, I just happened to stumble onto my answer. For whatever reason
this works. If you are having issues like I was, this should fix your
problem. Where I put OVRInput.Button can b...