I've got a custom video playing app that's working fine for media
located on the internal storage of an S7, but can't convince the
OvrStoragePaths class to look at the correct paths on the SD card. The
SD card is mounted at /storage/6531-6364, not /s...
Hi, I'm getting lots of dropped frames in our application, and I'm at a
loss to explain them. They happen even in empty blank scenes that render
at about 770fps (1.3ms per frame, varying only by a percent or two) to a
single 1920x1080 full screen app...
For further info, I've grabbed the diagnostics from the moment it goes
wrong :13.334800 ms per frame (74.991753 fps) my time :
0.00305613.333553 ms per frame (74.998764 fps) my time :
0.00312413.332438 ms per frame (75.005035 fps) my time :
0.0029931...
I've started seeing exactly the same error, in a slightly different
situation. I'm using OpenGL (not Unity) and the error starts popping up
after our application has been running for a while (between 20 minutes
and an hour). The oculus output freezes...
"JeffBail" wrote:My results are similar although I'm only dropping a
frame about every ten seconds. Both the DirectX and GL OculusRoomTiny
will drop a few frames when starting up but after that DirectX never
drops again. Disabling Aero didn't seem to...
"volgaksoy" wrote:Looks like you're on Windows 7. Even though you
shouldn't have to, would you mind disabling Aero (desktop composition)
to see if that helps or hurts?Yep, I'm on Win7. I've set the theme to
Windows 7 Basic (which should turn off all ...
"DeanOfTheDrivers" wrote:Are you familiar with GPUView? It's a public
tool from Microsoft which will break down exactly what the GPU is doing
at one specific time. What we commonly see in how is that an updating
window like Firefox or Outlook will te...