HiI am using Unity v 5.4.2f2 with Platform SDK 1.9.0I followed Oculus
developer guide to initialize platform for entitlement, IAP etc. But it
is failing in both editor and gear VR.Here is the process I
followed:1.Download latest platform SDK 1.9.0. u...
HiApologies if this thread is in wrong section.We are working on an app
which has an e-commerce system dealing with physical goods. I have few
questions related to this:As e-commerce solutions are not allowed in
Oculus store, is there any exception f...
I have read Gear VR Minimum Technical Requirements and it says following
in performance requirements:Runs with normal usage for 45 minutes or
longer without triggering the device’s overheat warningI couldn't find
any more details about this. How the ...
Here is a scenario, I want to redirect users to Samsung Internet Web
Browser App to create a new account when they click on sign up button.
Is there a way to open others app via Unity, Or can I show web view in
my own app for sign up purposes. And ca...
I am following this tutorial to view Stereo image in Unity3D.
Unfortunately it only covers Oculus Rift and Google Cardboard. Both of
there SDKs have two separate cameras for left eye and right eye. Here is
a summary of how to do it:Create 2 spheres f...
Sonar-360 said: I've build a simple java plugin and can start the native
download manager in the background when the user hits the download
button.How did you implement the plugin. I am trying to do the same. Any
pointers?
Thanks @charles.beyerI didn't know that version 1.10 is out. I will sure
try it now. I have come confusion regarding process, do I need to have a
build uploaded in dashboard to make it work. How do I test/check
entitlement in a development build? Wha...