Hey, I have noticed a massive reduction in Quest 3 v66 vs prior haptic
strength (battery saving?) using Meta Haptic Studio files and
HapticClipPlayer at 1.0 amplitude (max), has anyone else observed?
We have been using Meta Haptics Studio with success, however, when
manually editing the .haptic files there seems no way to shorten or
lengthen the total haptic sound, I can see in the SDK that the length
used is the total length (not selected length...
Hi!We have almost all the Oculus Data Use Checkup permissions, and we
can't tell why we can't create a public matchmaking room any more (We
realise it's being discontinued, but our games have used it for a long
time) This is the error we get : (error...
Oi Oi all, Has anyone got Oculus Asymmetric FOV working with Post
Processing Stack V2 in Unity ?, it dosn't seem to support it at all :
https://developer.oculus.com/blog/tech-note-asymmetric-field-of-view-faq/Code
from the uber stack does not have ei...
Hi,After the latest firmware/home update I get black borders on the top,
right and bottom of the game output in Unity and after compile.I Know it
must be the firmware because the version on Home was working fine until
after the updateAnyone else witn...
More info : I can adjust the centre in the FOV but not for each eye
independently, I’ve looked at the unity post processing source (
https://github.com/Unity-Technologies/PostProcessing )And can see in
this file :
https://github.com/Unity-Technologie...
I am running SDK 1.3 (that updated today!) ... 1.3.0.193873That's when
it startedAny Ideas?, I'm also running Unity Platform 1.0Utilities
0.1.3.0-betaand the Unity DLL's from SI_1.2.1_Engine_Integrations_Patch