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Hey, I have noticed a massive reduction in Quest 3 v66 vs prior haptic strength (battery saving?) using Meta Haptic Studio files and HapticClipPlayer at 1.0 amplitude (max), has anyone else observed?
We have been using Meta Haptics Studio with success, however, when manually editing the .haptic files there seems no way to shorten or lengthen the total haptic sound, I can see in the SDK that the length used is the total length (not selected length...
Hi!We have almost all the Oculus Data Use Checkup permissions, and we can't tell why we can't create a public matchmaking room any more (We realise it's being discontinued, but our games have used it for a long time) This is the error we get : (error...
Oi Oi all, Has anyone got Oculus Asymmetric FOV working with Post Processing Stack V2 in Unity ?, it dosn't seem to support it at all : https://developer.oculus.com/blog/tech-note-asymmetric-field-of-view-faq/Code from the uber stack does not have ei...
Hi,After the latest firmware/home update I get black borders on the top, right and bottom of the game output in Unity and after compile.I Know it must be the firmware because the version on Home was working fine until after the updateAnyone else witn...
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