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Hi, Is the TinyRoom OpenGL sample up-to-date for SDK 1.24? I'm updating my LWJGL3 example, and want to make sure it reflects best practice, especially since I noticed a lot of changes with regard to handling the eye pose.Also is that the only OpenGL ...
Some details about the Tesla P100, but I cant find anything on the consumer stuff, CV1 delays might be to our benefit... The DGX-1 sounds like it might just handle 4K  Guess I'm gonna have to get a GTX970 for now, shame when Pascal must be so close.
DK2 with 1.3.I see a couple of frames with isVisible true before it gets a correct value after a submit frame failure. What I was expecting is that I can skip my rendering until the user has 'eye clicked' the HSW. Or is it designed this way?[Edit ple...
Is the Oculus 1.3 runtime supporting simulated remotes and controllers? so for example when testing you want to have a certain sequence of events programmed in to the test, button presses etc. There doesnt seem to be a keyboard mapping...
I've been working in Java so far, but I'm now worried that distribution is going to be a pain. So I'm considering to switch to OpenGL with C# so that I can build an .exe. What are others using? and would this be a good solution without having to lear...
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