Hi All,I am trying to build the sample project AvatarSamples.uproject. I
am using Unreal Engine 4.25, built from Oculus' GitHub repository:
https://github.com/Oculus-VR/UnrealEngine.The error I am seeing when
building is: LogPlayLevel: [598/599] Avat...
Hi All,I was curious about experimental setup options for Touch.
Specifically, I have the following questions:Will a four sensor setup (2
parallel in front, 2 parallel in the rear) work? If so, what is the
ideal setup?If it could work, is there an ap...
Hi All,This question is more for Oculus, but maybe some other developers
know as well. Do you know if it is possible to enabling family sharing
of a game sold in the Oculus store? I can see situations where multiple
people in a household would want t...
Hi All,I am trying to figure out what I am doing wrong. Specifically, I
have a very simple map comprised of a floor, a ceiling and some pillars.
These are all static meshes and their materials are set up as unlit.
When I check the FPS, I am getting a...
Did you change out your Android dev stack for 4.25? I believe the
toolchaion used prior to 4.25 doesn't work anymore and needs to be
removed. Now you need to use Android Studio. You may need to make some
changes to your Android configurations in UE a...
Hi @Woody3D. I am noticing the same thing. When I used to frequent these
forums 3 or 4 years ago, we had Unreal and Oculus developers
participating in conversations regularly. I am not sure what happened
since then.I can totally understand that Oculu...
Thanks en-austin. I looked at
https://developer.oculus.com/blog/oculus-developer-release-notes-v17/
and saw this:Oculus Lipsync version 1.43 is not compatible with Unreal
Engine 4.25. To use Lipsync, you must use an older version of Unreal
Engine.My ...