Hi,I'm not sure if this is an appropriate place to post feature
requests? I just wanted to raise the idea that Oculus could modularise
its Unity integration asset and distribute the integration as packages
instead of via the Asset Store.I never reall...
Hi,I'm new to using Wwise but I'm looking at using it with my
Unity-based project and looking at using the Oculus Spatializer plugin
too. I'm using Wwise 2018.1, Unity 2019.3 and the latest spatializer
plugin and seem to have the basics working with ...
Hi, I'm trying to set up the Mixed Reality Capture Tools to be able to
record a demo with the Oculus Quest. I've managed to calibrate a USB
camera and uploaded the config onto the device under my app's files/
directory and I have OBS set up with the ...
We're in the same boat here - we'd like to be able to connect to heart
rate monitors and such directly from the Quest without needing a
separate companion app that acts as a proxy. It looks like some
Bluetooth devices can be accessed on the Quest by ...
I've been using LWRP, now URP for fair while on Quest and I've been
happy with the performance so far (profiling, I'm able to hit 70fps ok
with the content I'm building). I currently have a separate render
pipeline asset configured for Quest vs PC to...
Also been starting to see this problem (with 2019.4.4f1 and the latest
Oculus Integration Asset). I first saw the issue about a week ago but at
the time there was also a new version of the Oculus Integration Asset
that had just been published and whe...
Unity UI input in VR is actually surprisingly difficult, so it's
definitely not that "you're too stupid to click buttons"!Unity's UI
system is fundamentally designed for 2D input on a screen, with
something like a mouse or touch input so all the solu...
Urgh, nah, I'm just going mad here - this stuff just doesn't work I
can't find any sense to why Wwise audio output sometimes works and
sometimes doesn't - it was working last night, and I haven't changed
anything but now it doesn't work again. My h...