Hello everyone!I am currently working with the touch controllers and how
they behave when they are disconnected. In our game we support several
input devices but if that device is disconnected, the user is able to
keep playing using only gaze control...
Hello everyone!I am currently working with the touch controllers and how
they behave when they are disconnected. In our game we support several
input devices but if that device is disconnected, the user is able to
keep playing using only gaze control...
Hello everyone!I've been working with the Oculus Platform SDK on Unity,
using the achievement features. I already have my own achievement system
working in my game and I was able to unlock achievements on the Oculus
Platform without problems.I curren...
Hi stherm!I can tell you that the option to disable position tracking
from the oculus utilities package has been broken a looooooong time. I
came up with an ugly workaround a couple of months ago. I am working in
a game designed for GearVR (no positi...
Ok, yesterday after posting this I've realised this thing. The "Progress
List" returns the achievements already unlocked by the user.It is a
shame the amount of hours wasted for something that could have been
solved with a proper documentation. I hop...