since ‎01-09-2014

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If you are using Airlink, you are unable to read proper boundary info. ie. what runtime provides you (doesn't matter if you use OpenXR or Oculus SDK) is incorrect.Here's a video of me recording three cases https://youtu.be/0RAaA14LYusAnd copied the d...
When I reset view/origin for roomscale for Oculus (PC), it seems that the whole play area is relocated, ie. instead of being wherever I was relative to my boundary, OpenXR gives pose just like I would be in the centre of the play area. And there is n...
I can't get it to work even in the provided sample (Oculus OpenXR Mobile SDK, 38.0, XrCompositor_NativeActivity).Tried creating foveation profile first and use it for all swapchains, tried to create on per swapchain and delete afterwards (just as in ...
I am implementing OpenXR support (native, C++) and I have an issue with creating/using swapchains.Doesn't matter if the swapchain is created with GL_SRGB8_ALPHA8 or GL_RGBA8, the results are almost always washed out/brighter. The only case it works f...