I just updated my project to Unity 2019.3.13f1 and in the same move,
updated the Oculus Integration package to newest from Asset Store
(v16)Now I cant even hit framerate in my menu scene, because
OvrManager.Update() is using 4-5ms of my frame time.If...
Hey everyone.Since we dont have hand tracking in-editor via Link (Guys
please tell me this is coming, dont see how handtracking development
will take off without it), I´m working on a small tool app to record and
serialize hand poses for pose recogni...
Hello.Some info:Unity 5.5.0f3.Newest Oculus SDK UnityPackage (I dont see
a readme.txt with version number or anything), at the time of
writing.Newest OVRAvatar UnityPackage (same).I have been trying to debug
a strange issue that I encountered when tr...
After reverting to whatever previous version I had before, profiler
lists the same method call at 0.01ms. If my math is right, the plugin
was released with a perf regression of x500. Seriously?
Really curious about this as well! Also, I'm curious as to whether this
requires Link to function properly, which it hasnt for me ever since I
got my GTX 1660 Super (up from GTX 970). I'd really like to not have to
push a build every time I want to t...
I´m using the OTHER set of hand prefabs (Its a totally messy release by
Oculus) that have OVRHand.cs attached to them. Im NOT using the Hands
prefab to spawn them.