I gave a talk at Oculus Connect 4 where I talked about how Oculus Medium
does its mixed reality implementation, and I promised attendees I'd
share our shopping list of the actual equipment we used, because we
tried to be pretty scrappy about it - for...
Oh, and the field monitor isn't on the camera rig in any of those
photos, but it screws into that threaded guy sticking up behind the ZED
camera, when we're using it. It really does make you feel way more
professional.
@P3nT4gR4m Heh, peaks and valleys was kind of an afterthought I always
wanted to play around with... the "smoothing much more effectively at
high resolutions" was what I actually went in there to do. Smooth used
to be basically ineffective on high-re...
With the 1.0.2 patch we just released you can confirm your way through
the low memory stuff. So the deal with that is that Windows warns us
when the *physical* memory is getting low. You can push your way through
that if you want, especially if you'r...
@surt - as of 1.0.1, exported OBJ meshes should not have split seams
anymore - let me know if you're still seeing them split up. But yes,
good inference - those seams were aligned on the size of our SDF
blocks.@kojack - good analysis. We don't spatia...