Firstly let me say that assuming the perfect setup/calibration, the
positional tracking as it stands is pretty wonderful. I don't want this
to be seen as an angry rant, which it isn't I just want to see if
anyone else shares the opinion that it's p...
Playing HL2 with the aiming disconnected from the head movement felt
kind of weird, but had quite a few benefits. It got me thinking about
ways FPS control schemes could be improved.Most console games these days
come with an iron-sights or scope view...
Are there any good systems/methods anyone's found for modelling or
creating levels in Blender, Unity, UDK, or otherwise for achieving
accurate real-world measurements for object size and scale (in m/cm/mm),
other than just trial and error to see if s...
Is there any information on what the future of Oculus hardware might be
in terms of Console gaming? Everything I've read here has been very PC
gaming focussed. With cross-platform engines like Unreal supporting it,
what would need to happen to be abl...
Not in demos that are well configured and running correctly. I felt a
little ill with the right-eye tearing issue in the config app, and I
think the Oculus World walk speed is set slightly too high which can
mess with your stomach, but I've had no sy...
So great! Personally, I'd work towards replacing the Raptor section with
something else, it was a bit laughable, but the rest is properly intense
Great work. Definitely on my list of demos going forward.
I'm using that 3rd party driver too, but in order to get it working with
existing demos, I had to get an app store app to translate the stick
axis to WASD. Less than ideal, but 'works'.
The developer is active on this forum (and reddit). In summary of what
he's said to other people, in order to get realistic looking motion, you
need to capture at about 60-120 FPS, anything less and you get motion
blur artifacting which the system ca...
The FOV felt really strange to me, particularly in the chasm at the
beginning. Like it had been calibrated for different eyecups. Any way to
change this?