I'm trying to utilize OVRManager.VrFocusAcquired and
OVRManager.VrFocusLost to tell a UI Canvas in Screen Space (which is
only visible on the monitor) to show "nothing" (if the headset is on) or
instructions on how to put the headset on (if the heads...
I am running Windows 10 with SDK 0.8 and a DK1 using DVI on a GTX 980
with driver 364.51. I am just getting back into VR development, so this
is still fresh for me. There was no prior working state.The issue is
simple: the kit works fine the first ti...
I have tested this in editor (along with VrFocusAcquired and
VrFocusLost), and it works fine.But it does not work in my build.I'm
running 5.4.0p2 with OVR 1.7 and Utilities 1.7Is this a bug? Or is there
a setting I'm missing?
This is my post to prove humanity and aversion to spam.Although, to be
fair, if sauteed in a mixture of sugar and soy sauce, spam is actually
quite delicious.But I digress.