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I had used my Rift for several hours today (with the new 1.3.2 update) and when I took a break to eat dinner my power-saving-mode turned my monitor off (unrelated?). I came back, wiggled my mouse to wake up my monitor, but after donning my Rift it st...
Push your hardware to the limit and enjoy one of the prettiest experiences so far!Experience virtual life at sea aboard your own pirate ship!Introducing "VROOM: Galleon", a new experience for Oculus Rift (and soon Vive!)Video: https://youtu.be/0l62tz...
I'd like to post a stereoscopic video-capture on my product-page so people don't mistakenly purchase it thinking it's designed for monitors.Is there a way to capture the Rift's stereo-display using just software?
The performance I'm seeing with native Oculus integration in Unity 5.1 has been poor since it was released compared to the old script-based solution. On my Nvidia GTX 970, I'm seeing ~185FPS reduced to ~65FPS once I turn-on the Rift. I'd hoped that t...
So, I had this really great telescope effect in my project that now no longer works after having gone native.Adjusting Field of View on the camera now does nothing while VR is enabled. This means no more zooming-in with the telescope.Secondly, disabl...
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