I had used my Rift for several hours today (with the new 1.3.2 update)
and when I took a break to eat dinner my power-saving-mode turned my
monitor off (unrelated?). I came back, wiggled my mouse to wake up my
monitor, but after donning my Rift it st...
Push your hardware to the limit and enjoy one of the prettiest
experiences so far!Experience virtual life at sea aboard your own pirate
ship!Introducing "VROOM: Galleon", a new experience for Oculus Rift (and
soon Vive!)Video: https://youtu.be/0l62tz...
I'd like to post a stereoscopic video-capture on my product-page so
people don't mistakenly purchase it thinking it's designed for
monitors.Is there a way to capture the Rift's stereo-display using just
software?
The performance I'm seeing with native Oculus integration in Unity 5.1
has been poor since it was released compared to the old script-based
solution. On my Nvidia GTX 970, I'm seeing ~185FPS reduced to ~65FPS
once I turn-on the Rift. I'd hoped that t...
So, I had this really great telescope effect in my project that now no
longer works after having gone native.Adjusting Field of View on the
camera now does nothing while VR is enabled. This means no more
zooming-in with the telescope.Secondly, disabl...
Farlands is great. EVE Valkyrie is really cool at first but
turning-battle fighter-combat is nausea-inducing. Apollo 11 is
interesting. VROOM's "Aerie" and "Galleon" are wonderful if you just
want to piddle-around in a cool place; but they're not on ...
There was an update today; haven't noticed anything different yet. Wish
they had more in the release notes than "Bug fixes".In case they read
this forum, and since I'm not sure where else to put this, three bugs
I'd like to see fixed:- When you tilt ...