This error recently started happening in my application after I updated
to the new version of the Oculus runtime. Has anyone else experienced
this? It happens after disabling the in-compositor loading screen I use.
When trying to capture a 360 pano in Unity 2018.3 on a built version of
my project (everything works fine in Editor, just breaks on build), I
get this chain of errors repeated:[OVRPlugin][ERROR] Device
required[OVRPlugin][ERROR] OVR Error: Code: -600...
I've noticed a regression in the functionality of OVROverlay in the
newest update. We use OVROverlay for the loading screens in our
application and prior to this update they would work perfectly. But now,
if a loading screen lasts for a fairly long t...
Update: I was using the main scene camera to capture these panoramas -
initialized a new camera to capture them instead and everything works.
Still not quite sure what was going wrong, but I can move forwards now.