In unity everything works fine. My character walks up to a point and
then I use animationComponent.Play to change the animation but when I
build and run on the Oculus Quest, the character just keeps on walking.
It doesn't change the animation like it...
Hello,I am fairly new to Unity3d and Oculus but I have managed to build
and run my project on my Oculus Quest. The problem is that there is an
extreme lag/glitch. When I move my head the environment can't keep up.
When I hold perfectly still it seems...
I think I know what the problem might be. In my game I have Tris: 6.2M
and Verts: 5.6M, which is A LOT right? I read that for oculus it should
be around 300k max. I tried changing the build quality level to 'very
low' in the project settings and it w...