Using the Oculus Native Spatializer in Unity (tested in 5.4.0b18), when
playing a sound via AudioSource.Play(), the very beginning of the sound
is skipped. Calling SetParameters() before or after Play() doesn't make
a difference to this. Changing the...
1. Using the forum's default mobile theme I'm unable to log in on iOS.
I'm first taken to the general Oculus ID login, and logging in takes me
to my Account page. When returning to the forum and reloading any page,
I'm not recognised as being logged ...
Finally figured out an issue that had been causing me a lot of trouble
and confusion. The docs state:Note: To instantiate a GameObject which
includes both ONSPAudioSource.cs and AudioSource components, you must
call the function void SetParameters(re...
Bad for the company and the customer, I just mean it’s likely Meta
hasn’t left their support staff with any option or ability to do
anything better so they’re just doing the best they can within their
robotic guidelines.In the Oculus days someone wit...
They could show one of those non-blocking notification popups within the
system menu. If you’re reentering an application in progress and not
backing out to the system menu, the chances you want to switch users are
extremely low.