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Using the Oculus Native Spatializer in Unity (tested in 5.4.0b18), when playing a sound via AudioSource.Play(), the very beginning of the sound is skipped. Calling SetParameters() before or after Play() doesn't make a difference to this. Changing the...
1. Using the forum's default mobile theme I'm unable to log in on iOS. I'm first taken to the general Oculus ID login, and logging in takes me to my Account page. When returning to the forum and reloading any page, I'm not recognised as being logged ...
Finally figured out an issue that had been causing me a lot of trouble and confusion. The docs state:Note: To instantiate a GameObject which includes both ONSPAudioSource.cs and AudioSource components, you must call the function void SetParameters(re...
http://unity3d.com/unity/qa/patch-releases/5.3.4p5
http://unity3d.com/unity/betaSince it's not mentioned in the patch notes, I guess this still doesn't support the 1.3 runtime?