Using the Oculus Native Spatializer in Unity (tested in 5.4.0b18), when
playing a sound via AudioSource.Play(), the very beginning of the sound
is skipped. Calling SetParameters() before or after Play() doesn't make
a difference to this. Changing the...
1. Using the forum's default mobile theme I'm unable to log in on iOS.
I'm first taken to the general Oculus ID login, and logging in takes me
to my Account page. When returning to the forum and reloading any page,
I'm not recognised as being logged ...
Finally figured out an issue that had been causing me a lot of trouble
and confusion. The docs state:Note: To instantiate a GameObject which
includes both ONSPAudioSource.cs and AudioSource components, you must
call the function void SetParameters(re...
Same here. As a temporary workaround, you can comment out the contents
of ShowPopup() in[Unity
project]\Library\PackageCache\com.meta.xr.sdk.core@68.0.2\Editor\OVRTelemetry\OVRTelemetryPopup.cs
I agree, though if mandatory I think there should also be a way for the
user to manage the cloud system (assuming there isn’t already one
I’m not aware of). For example, if a saved game is corrupted, you’d
want to be able to delete the save and...
enigma01: Someone tells me the new updateis “headset version”
333700.2680.0https://www.reddit.com/r/OculusQuest/comments/cha5nd/my_quest_got_the_new_update_and_the_tracking_is
Sounds great!What is the version number for this release within the
(Quest) headset, by the way? It provides three different version numbers
(“Version”, “Runtime version”, and “OS Version”), but none of them even
vaguely resemble the “Build 7.0” form...