Hello,We just updated to the newest SDK version following the expressive
update.I noticed that while every other part of the avatar is affected
by light, the head remains unchanged. This is unlike the previous
version we used.Is this intentional? If ...
We achieve this by requesting an access token through
Users.GetAccessToken(), then getting the avatar preview through
https://graph.oculus.com/[USER_ID]?access_token=[USER_TOKEN]&fields=avatar_v2{avatar_image{uri}}(Where
[USER_ID] is your Oculus ID a...
It seems that the head stays in the "Default" layer. Changing the light
to work on the default layer makes the head affected by light. I don't
know why that is, as every renderpart is in the layer I assigned it.