I had this article pop up in my Android development feed but it's a
great explanation of the technical side of motion on film and how our
eyes see it.Well worth a read if you want to know more about the reasons
behind why we need low persistence and ...
So the idea of a 'VR Arcade' has been discussed a lot and there are many
people working towards building one. Here's what I've been working on
for quite a while now and it's being put to the crowd funding test.To
give you a summary of what exactly it...
Inversion Project is a totally wireless technology that allows you to
move, jump, crouch and shoot in 360 degrees with a Rift strapped to your
head. You become the controller. When you move in the world, you move in
the game, where you point your gun...
Each time a game/level starts up the 'forward' direction appears to be
set to whatever direction you are looking at the time.What I would like
to do is just keep the direction constant, regardless of the Rift's
position on start up. Digging through t...
"mattgraham" wrote:I am making a simple project where I am just rotating
an object and be able to zoom in/out (along the z-axis in 0.2f
increments per update). Wrapping the OVRCameraRig in a GameObject and
then using the function mentioned above seem...
"cybereality" wrote:So I take it you guys haven't seen this
yet?http://www.ebay.com/itm/Virtual-Reality-Headset-VR-01-support-occulus-games-movies-and-head-tracking-/231381727058"Virtual
Reality Headset VR-01" wrote:The sensor data update rate: 11
ti...
I would imagine Oculus will be running something every day, but so will
just about every other developer there who has got a rift game. You
shouldn't have much to worry about there.If you are interested in Oculus
presentations then Oculus will be on ...