A month ago, I installed the Oculus-provided OVRPlatformMenu.cs script
into my scene and slightly modified it to suit my purposes. This was
required by Oculus' review team in order to pass submission for a GearVR
app built with Unity 5.5. Without it,...
@imperativity Thank you for the script. I installed it a few hours ago,
but I had to debug it to get it working. The Universal Menu now works as
desired, but now the ShowConfirmQuitMenu() function never gets called on
short press. I installed your sc...
I appreciate your quick reply. In the Oculus Unity SampleFramework
download
(https://developer3.oculus.com/documentation/game-engines/latest/concepts/unity-sample-framework/),I
found OVRPlatformMenu.cs in Assets/OVR/Scripts/OVRPlatformMenu.cs. The
on...
I just watched Dear Angelica. I suspect that very soon this thread is
going to fill up with requests for those tutorials. Every VR studio in
the world is about to be inundated with requests for development "in the
style of Dear Angelica."
How about on Rift? I had the same problem. I tested my Rift build via a
release channel - I downloaded it into Oculus Home with an authorized
account and ran it. In my test, pressing the recenter command did
absolutely nothing, even though I definite...
Having the same issue. It looks like the conclusion from this similar
thread on the Unity forums is probably correct - it appears to be a RAM
limit issue. I'm testing now to confirm. Unity stores StreamingAssets
data as JAR files which must be fully ...