I have been retrieving friends list in my Unity/Oculus apps for quite a
while. I'm familiar with test users, application ID's, application data
usage requests, etc. and have successfully retrieved friends lists this
way for quite a long time. As of a...
I'm learning to program Spatial Anchors in Unity. I have created and
saved (to local AND cloud) several OVRSpatialAnchors for testing. I
didn't save the UUIDs for these. The documentation says that having
leftover unused anchors stored can affect per...
Update V40 seems to have broken my floor settings. Every time I try to
set the floor level for guardian or space setup (new), the floor is
always detected about 2 inches to a foot ABOVE the actual floor, and
actually goes HIGHER when I stand up from ...
I'm learning about spatial anchors. My test app can create them, make
them persistent between sessions and query them at startup. So at the
start of the app, you can query them, make them trackable and display
specific content at their location. My q...
I recently updated to Oculus Integration v38 in Unity. When I build for
PCVR and press "run" in the editor, I'm seeing the black VR "viewing
area" curve on the right side of the screen. It doesn't occur if I build
the same scene for Quest, and for Ri...
I don't believe that this is the case. In this snippet (noticed that I
have commented out the entitlement check so that it doesnt run):private
My entitlement checks are working, but recently a previously working
call to GetLoggedInUserFriends has stopped working, and I've checked
everything on my side - the code, the APP setup, the data use
permissions, everything is the same as it was befo...
Try matching your "Fixed Timestep" for the Unity physics system to match
your new framerate. For example, if your framerate is 72 make it 1/72
(.013888889). If you change it to 90 fps, change the fixed timestep to
May I ask if you have had any luck resolving this issue? I started an
app about 4 months ago, and had the friends list part working correctly.
I recently started working on the project again. After not having made
any changes to my organization or te...