I have worked at it all weekend, and I'm having trouble wrapping my head
around how to synchronize rigidbody objects over Fusion networking so
that multiple players in the same physical room can see the objects in
the same place. My confusion is cent...
I can't get SDK 54.1 to work with Unity at all. Here are my steps:1)
Create new core graphics project2) swap to Android3) Install XR
integration, set to "Oculus"3) import Oculus Integration SDK 54.1After
the lengthy install, Unity re-boots (as usual)...
I have been retrieving friends list in my Unity/Oculus apps for quite a
while. I'm familiar with test users, application ID's, application data
usage requests, etc. and have successfully retrieved friends lists this
way for quite a long time. As of a...
I'm learning to program Spatial Anchors in Unity. I have created and
saved (to local AND cloud) several OVRSpatialAnchors for testing. I
didn't save the UUIDs for these. The documentation says that having
leftover unused anchors stored can affect per...
Update V40 seems to have broken my floor settings. Every time I try to
set the floor level for guardian or space setup (new), the floor is
always detected about 2 inches to a foot ABOVE the actual floor, and
actually goes HIGHER when I stand up from ...
I just got V77 yesterday. Didn't notice anything new at first, but today
I loaded an app that I'm working on and while it was loading, it put me
in what I think is supposed to be a new loading environment... similar
to the SteamVR opening area, but w...
@Xypheron - is it possible that the Link software on the PC needs to be
updated after the V76 update on the headset? I use Meta Quest Developer
Hub (for installing APKs to my Quest) - it shows me when the Link
software on my PC needs to be updated, b...