Hey!I can use my DK1 just fine as long as i just drop in the camera
prefab and all is working great. But as soon as i want to access
something from the API like "OVRManager.display.isPresent" or
"OVRManager.display.RecenterPose()" i have the problem ...
Hey guys/gals, im developing a new medieval VR game/demo but since i
only have a DK1 myself i need a few ppl to help me test DK2 support to
make sure it works as intended before creating the first public demo,
any volunteers? : )
How do i detect if i have the Rift plugged in with the new Unity SDK
version? The (very) old ways of doing it does not work anymore since so
much has changed, which are not surprising : )
From the Changelog:"Fixed Skybox rendering when using custom camera
projection matrices (e.g. when doing stereo rendering like Oculus
Rift)."This is great news and makes development even easier : )
Check this game out on kickstarter:
http://www.kickstarter.com/projects/1294225970/kingdom-come-deliveranceLook
like this will be super epic game with the Rift with crafting minigames,
huge battles, castle sieges and more : )
Anyone here tried the awesome "Endless Ocean 2: Adventures of the
Deep"?Would be a perfect match for VR, i have the game but not a DK2,
but curious about how well it works.
What did you expect? They need to lock down specs early to have time for
evaluation, pre production and then production. Those things takes LOADS
of time, and they also need extra time if things goes wrong during
pre-production to not having to push ...
The warning is still there and there are an integrated API for stuff
like accessing rotation/position and reseting the view (this last one is
not implemented but are on the todo list). Since its integrated it will
be dependent on Unity updates yes, b...