Level 3
since ‎03-30-2013

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Hey!I can use my DK1 just fine as long as i just drop in the camera prefab and all is working great. But as soon as i want to access something from the API like "OVRManager.display.isPresent" or "OVRManager.display.RecenterPose()" i have the problem ...
Hey guys/gals, im developing a new medieval VR game/demo but since i only have a DK1 myself i need a few ppl to help me test DK2 support to make sure it works as intended before creating the first public demo, any volunteers? : )
How do i detect if i have the Rift plugged in with the new Unity SDK version? The (very) old ways of doing it does not work anymore since so much has changed, which are not surprising : )
From the Changelog:"Fixed Skybox rendering when using custom camera projection matrices (e.g. when doing stereo rendering like Oculus Rift)."This is great news and makes development even easier : )
Check this game out on kickstarter: like this will be super epic game with the Rift with crafting minigames, huge battles, castle sieges and more : )
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