ebone260
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since ‎03-30-2013
‎02-23-2021

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http://arstechnica.com/gaming/2016/03/o ... unch-plan/Hmm. If this is true then I feel that it's a pretty big blunder on the part of Oculus. Remember I've been an Oculus guy since right after the kickstarter and promoted them to so many. I have preor...
I figured this out about a week ago but forgot to post in case someone else has the same problem.When I'd go into extended mode I'd lose headtracking completely. I finally figured out that teamviewer had installed its own monitor driver and that driv...
I've read and read and am confused. How is everyone getting headtracking to work when going into extended mode. I can get the fullscreen in the Rift no problem but no headtracking.Is everyone using a separate program or am I just missing something ob...
It's kind of hard to explain but it's only on the inside of the right eye (medial.) If I'm still , it's fine. If I move with any decent speed it creates sort of like a water type ripple only in the area. The strange this is I installed the sdk and tr...
to clarify, this not being developed in VR (that I know of)...but I've been hoping for VR graphics like this in a game. I wasn't specifically thinking 1930ish cartoon but thinking more like storybook illustrated graphics. This is definitely along tho...