I'm working on my game for the VR Jam (Domino Dash) and trying to figure
out the best way to get the camera to scale. My scene is set up for the
default camera scale to work as an overhead camera with a view of the
game board for placing dominos. Aft...
Update: Here is the release version for windows:
https://s3.amazonaws.com/ovr_vrjam/appfiles/176-38af86134b65d0f10fe33d30dd76442e.zip
I didn't add everything that I wanted to, but at least it is playable.
I'll add a linux and mac build soon.---------...
This is my first jam and I was wondering if/when there would be a list
of all entrants and there projects. I'm curious to see what everyone
will be working on.Personally, I'm entering as a sole developer and I'm
trying to keep my game simple so that ...
I've been running the Tuscany demo on several machines and I haven't
been able to get the frame rate over 65 fps. Is there a limit set
somewhere in Unity? I know that the screen refresh rate is only 60hz, so
it probably doesn't matter, but I'd like t...
Yesterday I was thinking about a fun demo to make using the hydra, now
that they came out with a Unity driver. I'm still pretty new to Unity,
but I was able to put this skee ball demo together in less than a day. I
think that goes to show how easy an...
I had a similar issue with OVRHand.PointerPose.forward no longer facing
the correct direction when migrating from the deprecated Oculus
Integration (version 55, from July 2023) to the new Meta XR All-In-One
SDK (version 67).In my case, PointerPose.po...
Confirmed. Adding the two extra parameters worked. Thanks TNTantoine!I
also modified another line of code that I had where the external
function is declared, adding the parameters width and
height.[DllImport("OculusPlugin")]private static extern IntP...
It looks like this feature was just added with 0.6.0.1:"Allow Unity
MediaSurface dimensions to be modified via plugin interface."I'm having
trouble figuring out how to do this and I couldn't find it in the
documentation. I'm trying to upgrade my proj...
I ran into a similar problem when trying to make a change to
MediaSurface.cpp. I was compiling and copying vrlib.jar, but my new
debug messages were not showing up. It turns out that I also needed to
copy libOculusPlugin.so and now I see my changes.
Thanks for confirming the SM-N910G dynjo and emperorsly.The SM-N910G is
not mentioned on the list of compatible devices in the Jam FAQ, which is
a bit frustrating because it is less expensive than buying one of the
carrier specific models.Based on th...