So I've had the StarTech USB card for quite some time while using my
Rift, and it's been working quite well. Though, I've always found it
puzzling that whenever I try to look up the PCIe connection the card is
using (using speccy and AIDA 64) it alwa...
Just curious as to performance for other users out there. I recently
shut-off these two options for other reasons, but after playing a bit of
VR after work my VR experience compared to when the settings were on
seemed a lot smoother overall. Less stu...
Title almost explains it all. Just got off the public test channel
because of issues and am now watching the two processes roll-back the
client through Task Manager, wishing a loading bar or something would
show me progress instead. Also goes for the...
Just wondering. As of now, I have an non-traditionl setup that would
benefit from having a 5th or 6th sensor to really get the floor-level
tracking down. There's also an option for me to use a larger room in
which additional sensors beyond the 4 corn...
Hey all,Wondering if anyone else out there uses their Rift for cardio
workouts, or anything that makes you sweat really. I myself play
"Holodance" using osu! beatmaps, and it's the most fun I've ever had
while sweating. Problem of course is, the Rift...
Sadly, I don't think Facebook/Oculus will implement additional sensors
as it would be equivalent to them admitting that their Insight tracking
system is flawed; it wouldn't look good to have one of the first
inside-out tracking HMD's have to be propp...
I haven't been keeping up with the "latest" in VR tech, but are we
really ready for pure inside-out tracking? Did Oculus Quest deliver a
tracking experience that was better than the outside-in system used for
the original Rift?For all the glitches an...
When there are only 10 items, is your 16 GB of RAM filling all the way
up? If it does, then we have to figure out why Oculus is creating huge
object files out of your 1 mb files. (And sadly, this then means that a
new mobo or ram might not help as ac...
The short explanation is that if your laptop isn't "Oculus Ready"
instead of just "VR Ready" you'll have about a 50% probability that it
will be compatible with the Oculus Rift setup. Without even a "VR Ready"
Laptop that probability drops to much, m...