Dear all,I'm working on decoding realtime video streaming on Quest.A
Unity VR application contains a native plugin which uses MediaCodec API
for decoding HEVC streaming.It works like a charm at 72 FPS, but
strangely gets slower to about 40 FPS when t...
Hello-I know there was a serious problem from long time ago in Android :
poor audio latency.I heard there was a huge improvement on it from Jelly
Bean (to ~20ms.. really?),and Samsung showed incredible audio response
by a concert with a music app on ...
Hello-Recently we've installed a VR experience space on an exhibition by
Jung Yeondoo in Mito, Japan.How it works:- People walk through the
corridor in which garbages are arranged on both sides, while holding an
OVR DK2 connected to a laptop.- When p...
I applied SDK 0.4.3 on my Unity project, and install SDK 0.4.3 runtime
onto a Windows laptop (with GTX 860M).When execute the executable built,
the app just crashes.I checked with Oculus Demo Scene in configuration
utility,and it said "Interfering so...
I tried it and the latency is reduced significantly on Unity audio
engine. (I didn't modify anything at all.)Considering the release note
of the patch, it seems Unity added GearVR-specific modification..So the
latency is still too long on 3rd-party a...
"AlanMoss" wrote:kteem84,"kteem84" wrote:but when I try to download
Oculus apps to play VR apps, "connecting to server" fails with a
"network error".You need to tell the inital setup app to use the test
server: Execute this command:adb shell touch
/s...
"chrispruett" wrote:Hi folks,Samsung has kindly provided a system image
to use for flashing devices to Android 5.0. The link is
here:http://seefx.service.seeburger.com/portal-seefx/~public/b53300bc-1693-4072-bad2-b31e00e4d972?downloadThis
image is sp...
"Soundcamp" - Android DAW by Samsung - was used on the concert of the
unpack event.And, it is developed using Samsung Professional Audio SDK -
which supports some of Galaxy series only.