Hi All,Is there a way to obtain the 3D positions of the button on the
Touch Controllers?Can someone post a link to the API documents that do
this? Or any other reference.I would like to be able to draw little text
labels over the top of the buttons.T...
Hi All, Just curious, why does the Touch's Triggers have a Touch
ovrButton state (and ovrButton enum) but the Touch's Grips do not?i.e.
You are informed by state that the Triggeres are touched from the
default states but you do not report the same ab...
Hi All,Not sure if this has been reported but when using the
following:ovr_GetInputState( session, ovrControllerType_Remote,
&state)The state.Buttons is setting the ovrButton_Enter bit for the
Remote's Select button and not the ovrButton_A.The header...
Hi All,I have an OpenGL application that is using OpenVR. (I know Rift
is best with Oculus API, but as yet I do not have that option) Using a
Vive every thing is fine. But using a Rift the image in the HMD is very
very laggy and swimming. I have trie...
Minor doc mistake.For OpenGL the sample say to use GL_SRGB_ALPHA8 with
ovrCreateSwapTextureSetGL(). This define does not exist. GL_SRGB8_ALPHA8
or GL_SRGB_ALPHA.
I am using the little D-Pad only Remote the ships with the CV1, not the
touch controllers. As shown in the posted code I have used the
ovrControllerType_Remote enum for the ovr_GetInputState(). I get a valid
state back. I do not think there is anythi...
The good news is I have figured out what was causing this issue and
manged to fix it. The issue is to do with me using the OpenGL texture
that was submitted to OpenVR to draw the desktop viewport. This seems to
have broken the OpenVR reprojection.T...